Thursday, May 21, 2009
















What I did this morning.

144 Tris

1024 CLR/SPC/NRM

Thursday, May 14, 2009

















Preview of the character model I'm working on, this is the basemesh render. It's got a little smoothing group issues, but that'll be gone with a normal map.

Also he won't be bald forever, I plan on giving him long flowing hair with some alpha planes.

On to zbrush.